Whatever the case, this had nothing to do with the dungeon being too "unfair", you got your ass handed to you by the dungeon-college-freshman-team. This only happened due to a streak of extreme bad luck and/or bad planning (why was noone dead/stunned before they were able to attack? low level enemies are very slow.) Exaggeration is a slow and insidious killer of arguements. Wolves At The Door has been hanging over me like a shadow ever since week 40 and my first four level 5 heroes. Then you just got owned by lvl 1-3 enemies, which the first fights in this dungeon consist of.įor such an enemy party the maximum possible damage per target and round is 42, assuming every attack crits. I'm busy trying to train up a new one, though I have a spare Vestal for the not-so Usual Suspects to unite for the final quest. Had to abandon cause non of my hero could use thier abiltys after the line up shrank from 4 to 3. Dealing over 100 worth of damaged in one turn killing my level 6 Bounty hunter. In the first fight, all 4 of the enemy units targeted the same hero and got a crit. 02:34 Secret rooms are hidden rooms that can occasionally be found inside dungeons by scouting ahead. But before you rush headlong into battle, bear in mind that the rooms to the left and right contain treasure with a high chance of getting Ancestral Trinkets (the treasure room in the center. If you want to beeline for Vvulf, head upward. Originally posted by Xerkie:It's not that bad. Wolves at the Door is like the Darkest Dungeon quests so there’s no scouting, but the map is static.
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